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[OpenGL programopenglexample5

Description: 一个实现了纹理贴图立体效果的opengl程序,在这个程序中你将开始学习如何实现纹理贴图,效果很不错!-a texture map to achieve a three-dimensional effect of opengl procedures, In this process you will begin to learn how to achieve texture map, the effect is pretty good!
Platform: | Size: 44782 | Author: 张阳 | Hits:

[OpenGL programtexturegen

Description: 快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
Platform: | Size: 877196 | Author: 郭剑 | Hits:

[OpenGL programballfall

Description: 模拟一个小球落在bezier曲面上反弹的程序,其中涉及绘制bezier曲面,碰撞检测和纹理贴图-simulate a small ball landed on the surface bezier rebound procedures, which involves drawing bezier surface, collision detection and texture map
Platform: | Size: 337612 | Author: petvic | Hits:

[Other resourceclouds

Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: | Size: 521090 | Author: eric | Hits:

[GDI-BitmapTerrainEdtPainterV1bSource

Description: Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: | Size: 1792000 | Author: 王維 | Hits:

[OpenGL programopenglexample5

Description: 一个实现了纹理贴图立体效果的opengl程序,在这个程序中你将开始学习如何实现纹理贴图,效果很不错!-a texture map to achieve a three-dimensional effect of opengl procedures, In this process you will begin to learn how to achieve texture map, the effect is pretty good!
Platform: | Size: 44032 | Author: 张阳 | Hits:

[OpenGL programtexturegen

Description: 快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
Platform: | Size: 876544 | Author: 郭剑 | Hits:

[3D Graphicterrain_view

Description: 利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the program shows the number of run-ching as well as in roaming scenarios (the arrow keys to control movement, w/s keys to control pitch angle), suitable for early D3D scholars
Platform: | Size: 1681408 | Author: 张冬 | Hits:

[3D Graphicclouds

Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: | Size: 521216 | Author: eric | Hits:

[Windows DevelopTerrain

Description: 使用高度图生成一个地形,使用地形的纹理和光照.找到控制地形上照相机位置的,模拟在地形上走动。-Used to generate a terrain height map, the use of texture and light terrain. Found to control the terrain on the camera location to simulate the terrain at Walk on.
Platform: | Size: 1715200 | Author: sxf | Hits:

[OpenGL programTexture

Description: 二位纹理 绘制一个简单的二维纹理图 将二位纹理映射到四边形上-2 Texture mapping a simple two-dimensional texture map texture mapping will be 2 on the quadrilateral
Platform: | Size: 2048 | Author: hhf | Hits:

[OpenGL programtexture

Description: 这是 OPENGL 贴图的实例,适合于新手的使用-This is an example of OPENGL map, suitable for the use of new
Platform: | Size: 591872 | Author: zhaobin | Hits:

[OpenGL programMap

Description: 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture mapping of the terrain, c the color settings for their own terrain, h and t switch different terrain.
Platform: | Size: 8306688 | Author: 程代宗 | Hits:

[OpenGL programTutorial_10_Texture_Mapping

Description: VC下的opengl程序,第十章:opengl纹理贴图。opengl中入门最难的一步。要想实现类似google earth上地图纹理的叠加,从纹理贴图学起吧!-VC under opengl procedures, Chapter X: opengl texture mapping. Introduction to opengl in the most difficult step. Google earth to achieve a similar texture superimposed on the map, texture mapping to learn from it!
Platform: | Size: 238592 | Author: 杨建顺 | Hits:

[Graph programAn-Efficient-Method-of-Texture-Synthesis-Based-on-

Description:   提出一种带边界匹配的基于 Graph Cut 的快速纹理合成算法.通过将纹理样本以不同的位移贴到输出图中完成合成 ,重叠区域的像素取值由 Graph Cut 确定.引入边界图辅助位移搜索 ,以增强合成结果的边界连续性 在预处理过程中计算 2 个相同样本在所有相对位移下的匹配误差 ,选取一部分误差最小的位移组成 “优选位移” 集合 ,合成过程中的块间相对位移仅从此集合中选取 ,大大地提高了合成速度.-This paper proposes an efficient method for texture synthesis based on graph cut echnique and edge map.By the method, the synthesis is made by iteratively pasting the sample to the output with different displacements , and graph cut technique is used to find the optimal patch boundaries. To make the edge continuously better reserved, edge map is introduced to measure the structural similarity in the displacement search. In the preprocessing step , match errors for all relative displacements of two samples are calculated , and several displacements with the smallest match errors are selected to form the "optimal displacement set" . In the synthesis step , the relative displacements are fully chosen only from this set.
Platform: | Size: 978944 | Author: 巡洋舰 | Hits:

[OpenGL programCG

Description: visual C++ this is source code about texture map basic level. have fun !! -visual C++ this is source code about texture map basic level. have fun !! ^^
Platform: | Size: 92160 | Author: smartboy275 | Hits:

[OpenGL programintro_ogl

Description: Programming with OpenGL: An Introduction OpenGL, the standard software interface for graphics hardware, allows programmers to create interactive 2D and 3D graphics applications on a variety of systems. With OpenGL you can create high-quality color images. OpenGL makes it easy to build geometric models, change the viewing position, control the color and lighting of geometric primitives, and manipulate pixel and texture map images.
Platform: | Size: 458752 | Author: SS | Hits:

[OpenGL program22

Description: 从高程图(digital elevation map)读取地【例程2】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
Platform: | Size: 13138944 | Author: Jiajun | Hits:

[matlabmeshlab_ex

Description: constructing "meshlab" 3D module using background and foreground image and camera parameter. 1.For the silhouette extracted from each view, construct the chessboard distance transform map using 4-neighbor distance for the extracted silhouette 2.Construct the octree-based visual hull of the object using volume intersection 3. Convert the octree-based volume representation to a triangular mesh surface representation using marching cubes 4. Use the multiple views to attach the object image texture to the 3D object mesh surface
Platform: | Size: 17451008 | Author: ace | Hits:

[Special EffectsImage-segmentation-based-on-texture

Description: 利用灰度图 建共生矩阵 利用特征值 对纹理图像分割-The use of grayscale co-occurrence matrix to build the use of characteristic values of the texture map would like to partition
Platform: | Size: 2048 | Author: wuchenglong | Hits:
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